Lords of Chaos

To the Goblin Marches
June 2016 Game Day

· Present; Askaradin__, Califred, Gara, Gliffbom, Gunga Sam, Jevin, Maddie, Magnar “Scarface”, Mato-ich (and friends), Snow Summer, Thingul Celebrindol, Thumper.

· We go back to the wreck island. The wreck has been burnt down to the waterline and is still smoldering. It does not appear to be an explosion. We sail around the island. Snow Summer flies over the island as a hawk then scouts it as a bloodhound. We find no survivors or evidence that there ever has been any.

· We now have three options: a) just continue with the captain on his journey b) go back to Tauli c) head to the Goblin Marches which are referenced in the ships log. We opt for the last option and head to the freeport of Lenahgwah. A trip of 3.5 days.

· The port is large, hundreds of ships(?). there are lots of goblinoids present but very few orcs.

· Immediately upon disembarking we are accosted by a young goblin named Sparks. He is very enthusiastic and wants to be our guide while in the port. He’ll help us for a copper a day. We accept and he proves to be a very worthwhile investment.

· We tell Sparks we want to visit the religious quarter and he decides we’re pilgrims. The buildings are not grand structures like we’d find in most large cities. These buildings are very basic structures. Not a lot of locals come here. Sparks takes us and introduces us to Nor the temple of Raidan’s head priest. We question Nor at length and Thingul asks about attending services. We are welcome to the midnight service and start making plans to attend.

· Jevin goes shopping and buys three flasks of acid.

· Sparks takes us to the harbor master and we make up stories to ask about any elvish ships. After much negotiations (and donations to his children’s college fund) we discover that the ship comes through here often and stops for a few days. We find that the captain always heads out of town to visit someone called Snert. Sparks knows where Snert is and suggests we go visit him tomorrow morning. We decide to skip midnight mass tonight and will attend the next night.

· The next morning Sparks is waiting for us on the dock. We leave the city via a poor gate and a couple of guards that don’t seem very attentive. Snert is a bit of a loaner and deals in information. He doesn’t really have friends and enemies. He’s just an information source. We travel down a very wide path that winds through thick forest.

· Ahead we notice that the terrain looks like its swaying. Soon we notice that there are a group of 60 chitters walking totally synchronized in stepping and swaying. In the center of them is a goblin that is painted in very vibrant colors and has colorful bird feathers attached to his hair. Sparks tells us that it is Grall. We all step off to the side of the trail, Sparks bows and we follow suit. Grall stops and all 60 chitters immediately do the same without any command. They don’t move or look around. We notice that none of them are breathing either. Grall makes a point of looking over Mato-itch. Grall says something and the chitters part. He walks up to us and starts talking to Sparks, asking about us. Sparks introduces us as religious pilgrims. The scene is pretty tense and feels like a fight will break out but Grall seems reluctantly satisfied, takes his chitters and begins his synchronized marching back down the trail. Sparks tells us that Grall is a very powerful necromancer. Thumper wonders if the things that attacked us on the wreck might be from Grall.

· Snert lives alone in a cottage about five miles out of town. Sparks introduces us and we start asking questions. Thingul acts as the primary spokesman and says he is looking for his twin. We notice that Snert reacts to mention of twins. Snert know the ship and the captain we are looking for and confirms that on their last trip out they were headed for Tauli. He says the captains name was Illyus. He knew the captain was looking for something and he seemed to be getting more desperate. Whatever he was looking for must be very well hidden. Snert says he doesn’t know anything about Mendal or the Order of silver sun. He tells us that the captain was guided out here by a new goblin guide which Sparks tells us later that the guides name is Snotty.

· We head back to town. Along the way Gliffbom hears something like a low rumbling. He almost felt it rather than heard it. A large tree thing rushes us out of the forest, its 9 feet tall and flailing branches and vines. The branches have a reach of 10 feet. When it runs it rushes forward with a tremendous burst of speed. Sparks shrieks “It’s a shamble! Run!”

· The Shambler parries with multiple branches, when the branches attack the act like spears. One of them attacks Gara and she breaks it in two (01). Gliffbom conducts a small clinic on fumbling (100 & 98). The Shambler bowls over Magnar and Askaradin. Snow Summer turns into a bear and start clawing the thing.

· Right in the middle of the battle we realize a guy has been following us around all day. He’s wearing a long trench coat, a hat, a beard and sunglasses. We think he’s a member of ZZ Top so haven’t been asking him any questions. Those guys need their privacy. He hits the Shambler with a large hammer and hurts it pretty good.

· Califred has been trying to start a fire and Sparks is standing next to him. The Shambler rushes up and Sparks screams. The Shambler takes out Califred’s left arm and leg so he falls over. In a moment of extreme bravery Sparks grabs Califred and starts dragging him away from the Shambler.

· The Shambler rounds on Gliffbom and pounds him with several blows which knocks him unconscious. Jevin uses one of his new acid flasks and burns it for a lot of damage. With more and more damage piled on it finally succumbs to our attacks and falls over dead. We light it on fire and start healing up our wounded. Sparks waits a few minutes then goes over and pokes the dead Shambler with his dagger.

· When we pass through the city gates we start praising Sparks in front of the other goblins in order to boost his status. Gliffbom presents his dwarven dagger to Sparks for his outstanding bravery and Sparks is very proud of it.

· We go find Snotty. He admits he guides captain Illyus when he’s in town. The last time he was here he was really grumpy and didn’t tip very well. He said he also takes him to go see an elf called Illydius. He tells Sparks how to get to the elf’s house.

· Next session we’ll go visit Illydius and probably sail to Grella’s island for some healing.

· 40 XP

A Clue
May 2016 Game Day

Present- Askaradin, Califred , Gara, Gliffbom, Gunga Sam, Jevin, Maddie, Magnar “Scarface”, Mato-ich, Snow Summer, Thingul Celebrindol, Thumper

1. We Return to the Dawn Star and give the journals to Jamie who is much better with the elven language than any of us. We hope he will be able to find something in them that we missed.
2. The journal tells us that the mystery ship (dubbed “Lollipop” by Gliffbom) had stopped at the island of Tauli and contacted someone named Mendal. The captain gave a report to Mendal and asked if there were any other orders. This implies that Mendal at least has the ability to receive information and pass on information if not being an autonomous authority figure.
3. The island is about a mile across and is located about 100 miles off the junction of the Goblin Marches and Sylvenian Confederacy border. The entrance to the harbor is heavily fortified for such a small town. Later the watch guards will tell us these are to ward off goblin raiders. The city is about 400 inhabitants and 80% elf. Humans make up most of the remaining. It is clear that the elves run the town and most of the merchant market.
4. We go into town trying to subtly discover information about Mendal. The word “subtle” was confused by some team members with its synonyms, “bullhorn” and “emergency broadcast system”.
5. We discover Mendal resides on the other side of the island and have a lengthy discussion about when and how to get there. By the time we get done its getting dark so we go back to the Dawn Star and will head out in the morning.
6. We replenish supplies which includes two dozen arrows for the archers.
7. In the morning we cross over the island on a path and arrive at a wooden structure that has a small dock on seaward side. The building is not substantial, there are no walls and overall it’s not much of a compound. In front of the building are two unarmed elves lounging around. There are no obvious defenses in the area and the elves are most assured of themselves. Most of us hang out at the edge of the forest but send Jevin, Califred, Thingul and Gliffbom ahead to parlay with the elves. They do some verbal dueling for a while until Jevin and Califred are allowed into the building to talk to Mendal. They meet him in a small room and he is sitting at a table. The plan is to pretend to want to sell the journal to Mendal to see his interest level. If he seems uninterested then we will suggest that authorities within the Sylvenian Confederacy might find the journal of some interest. What we really want to find out is what the mystery ship captain learned, what they were doing and anything about the two aspects or the silver sun organization.
8. (author’s note: maybe I’m misinterpreting the conversations but somewhere along the way we seemed to have shifted the authority away from Mendal and onto the mystery ship captain. The journal told us that the captain was reporting to Mendal and asking for orders but during our negotiations it sounds like we were thinking the other way around)
9. Mendal asks to see the journal to determine its value. Thingul, who is the journal carrier, is brought into the small room. Everyone is very careful not to let Mendal touch the journal. Jevin and Thingul start playing good cop/bad cop with Mendal. Thingul is very abrasive and at first it does not seem to bother Mendal but later we can tell Thingul is getting under his skin. Mendal suggests to Thingul that he mind his manners because “you are very far from home”. At this point something happens that Thingul misses (when his manipulating control unit [Mike] rolls a 97). Mendal offers a few coppers for the journal, Thingul places the book on the table. Mendal places one hand on the table top and the other hand flips through a few pages. Negotiations fail and the three leave the building.
10. Califred thumbs through the journal to determine if any pages are missing and it seems whole.
11. Snow Summer tells us that she changed forms and tried to sneak into the building but ran into some kind of magical barrier that she could not cross.
12. We cross back over the island expecting to be ambushed. Jevin detects some movement in the forest and a group of humans charges our left flank. It is a motley group with poor weapons and no armor. Shortly after engaging them another group comes charging out of the forest from the opposite side.
13. It is a fairly short battle. Essentially we quickly take out the left flank then double back and hit the others head on. There are many extra limbs on the battlefield. The morale of the right flank collapses and they run which we are happy to let them do.
14. We tend to our wounded enemies and separate them for questioning. We find out that last evening “someone” suggested that there were some rich tourists hiking through the forest the next day. They don’t know details about “someone”. They are a group of local thugs looking for a quick score against helpless people. The rumor started on the docks where some elf told Vinnie about an easy score. Unfortunately Magnar spread little pieces of Vinnie all over the battle field so this is a dead end. (Ha!)
15. We take our prisoners back to town and turn them over to the city watch.
16. Thingul suddenly realizes that he no longer has the journal. It is obvious to us that somehow Mendal has acquired it and will probably be expecting us to charge back and get it.
17. The Plan for next session: quickly spread rumors that we were much more bashed up than we let on. We are demoralized and bickering. We’ll depart in the ship and sail off into the sunset. After dark we’ll double back to the far side of the island and launch a sneak attack against Mendal’s compound.
18. There was no mention of Leon, the mysterious tortoise. 
19. 60 experience

The Shipwreck
April 2016 game day

Present- Askaradin, Califred, Frederick, Gara, Gliffbom, Jevin, Maddie, Magnar “Scarface”, Snow Summer, Thingul Celebrindol, Thumper

1. Early in the day we sight an island and while sailing closer start noticing debris in the water. Closer still we notice a wrecked ship on the reef. The ship is laying at a 20 degree angle toward the starboard side, the masts have been sheared off and we see no survivors. It looks to be about the same size as the Dawn Star. The crew identifies it as an Elvin vessel.
2. The captain puts Paki in charge of the longboat and our team forms a boarding party. The Elvish ship has well worked wooden sides that are very smooth. Snow Summer assumes a hawk form, flies up to the deck and throws a rope over to us.
3. There is a lot of blood on the deck that appears to be several days old. There are a lot of weapons strewn about the deck. Over time it dawns on us that there are no animals around either.
4. We leave a look-out on deck and begin searching the cabins. We find a couple of books in the aft cabins. Jevin collects coppers and a few other trinkets. Gliffbom grabs anything that looks valuable.
5. We find the captain’s quarters in the bow. There is a safe and Jevin is able to crack it. Within is a bag of coins and gems plus a book. An adjacent room is the navigation center. We grab charts and any navigational equipment we can carry. The books are Elvish and Thingul is able to read them. The ones from aft are the purser’s journal and the other is the captain’s journal. The captains journal says they are on a quest to find “the two aspects” The crew apparently belongs to “the order of the silver sun”. Jevin recalls that this is an “elf only” organization (a secret society) that worships Raidan. [NOTE: Godsholme was created when brothers and mortal enemies Raidan (god of darkness) and Arathan (sun god) fought. Arathan’s fist is the symbol upon Askaradin’s armor. Raidan’s symbol is a silver sphere containing a clenched black fist…so… a silver sun?]
6. We grab some lanterns and head below decks. The mid deck has a bunch of usual garbage which we search through. This is probably where the cargo usually is but if this is a quest ship there shouldn’t be much if any. The steerage deck is partially flooded, deeper on the starboard side because of the listing. We start down the stairs and notice several floating bodies. Califred pokes his spear down into the water to see how deep it is.
7. An arm reaches out and grabs the spear then a humanoid body explodes out of the water, grabbing Califred’s head and dragging him underwater.
8. Everyone descends and tries to get into the steerage compartment. Thumper and Thingul have poor lines of sight so they climb back up to the open deck to get out of the way and set up a watch. Jevin slips while descending the stairs and falls into the water where another creature grabs him.
9. Thingul shouts as he sees other creatures starting to climb up the outside of the hull. They look humanoid (maybe elvish?) with a slimy glittering layer. None of us have ever seen anything like them before. Some of the group that has not been able to get into steerage climb back up to the main deck.
10. Magnar reaches into the water and lifts both Califred and his assailant up out of the water. Other creatures start piling onto Magnar’s back but he ignores them for a while. Eventually they pull him down with enough bodies. At this point Magnar systematically kills them one at a time throughout most of the battle. On the main deck the others keep thinking they hear a lion roaring below decks but it just turns out to be Magnar screaming (or laughing?
) when he tears a bad guy in half. On the port side of steerage, Jevin, Califred and Gliffbom are brawling with another group of creatures.
11. Gara positions herself on the middle deck so that she can quickly get to injured team mates in either battle above or below her. She reaches out and casts a healing spell on Califred first.
12. Askaradin goes over the side and into the longboat to help Paki fend off a creature. Snow Summer changes into a dog and starts harassing one of the creatures advancing on Thingul.
13. Jevin has been underwater thrashing about for a while and suddenly stops moving.
14. Maddie charges across the upper deck towards a couple of creatures that crawled over the gunnel. They grab her and use her momentum against her to hurl her off the ship. Then they pick up Freddie and toss him over as well.
15. Gara grabs Jevin and drags him to the middle deck. She casts a healing spell on him and starts applying first aid to get him breathing again.
16. Thingul drops his bow, grabs his spear and kills an advancing creature. Thumper withdraws to an upper deck and continues to pepper the enemy with arrows.
17. Maddie grabs Freddie and tries to push him through the hole in the hull which hopefully opens up into the steerage deck. Bad news/good news: She misses and uses his head as a small battering ram/this action slightly enlarges the hole. On her next attempt she inserts him into the ship and he pops up out of the water right behind Magnar.
18. Thingul goes down under a pile of bad guys. Thumper fires into that furball and kills one of the creatures [NOTE to self…. Don’t ever do that again].
19. Thumper throws a rope over the stern starboard side and Maddie climbs up it and launches back into the fray. Freddie works his way up the stairs and into the bow area where he throws another line over the starboard side.
20. Magnar mops up the last of the bad guys on the lower deck and then storms up the stairwell looking for new victims. Gliffborn walks through the hold terminating unconscious creatures.
21. Snow Summer is unconscious and the last bad guy grabs her and jumps over the side. Maddie dives overboard and grabs the bad guy, wrestling over Snow Summer. Askaradin then jumps over to join in the rescue and that’s enough to send the creature fleeing. We haul Snow Summer back on board and Gara heals her.
22. Treasure: 8 silver, 80 copper, 3 turquoise gems (20 CP/each), 1 topaz gem (40 CP), 1 Jade gem (60 CP)
23. 40 XP
24. Odd YouTube video award: Maddie is in the water screaming for a rope. A line is tossed over, she climbs back onto the deck and starts running. Halfway across the deck she slashes the back of Askaradin’s leg with her cutlass and, without slowing, sprints across the rest of the deck then dives overboard again. Total time on deck: 9.63 seconds. Hmmmm…..

Meet Grella
March 2016 Game Day

Present- Askaradin, Califred , Gara, Gliffbom, Gunga Sam, Jevin, Maddie, Magnar “Scarface”, Mato-ich, Snow Summer, Thingul Celebrindol, Thumper

1. “Maddie is here too!” (I dunno. It was a loud voice on the recorder and I felt impelled to repeat it)
2. We are back on the ship. Two of our party have broken limbs and we have no means of fixing them other than time. The captain says he will take us to someone that can but it will take us a day to get there.
3. We approach a small rocky island and Captain Matterly explains that Grella lives here and she might see to our needs. Paki takes us to shore in a long boat. We enter a lagoon and land on a very small beach area.
4. Grella lives in a small hut just off the beach. Paki looks very nervous. When we enter the hut we are greeted by a very cheerful gypsy-like woman wearing bright colorful clothing. She has four arms and six eyes. She keeps calling us “boys and girls” and seems delighted to have visitors. She refers to all of us as human except for Gunga-Sam who is clearly non-human in her eyes. We tell her we have severe injuries and were hoping she could help us. She attends Maddie’s leg, kneading it, shoving her face in close and whispering to herself. Maddie feels the leg mend. Grella repeats the ritual on Magnar’s arm. We offer to bring her rare and exotic plant samples when we return.
5. She asks us to go collect some leaves for her tea. She tells us we might have to deal with some “naughty boys” who think they own the area where we might find the leaves. After a few questions it becomes obvious to us that the “boys” are some very large spiders. We are told to follow the path to a large pond where we will find the leave. About this time we discover that the strange monkey in our midst is apparently an herb gathering expert so he and Jevin lead the way down the path.
6. When we get to the pond most of us are warily watching the nearby trees. Jevin, Gliffbom and the monkey approach the edge of the pond where Gliffbom notices a skeleton lying in the shallow depths.
7. All of a sudden the local bird/insect/animal noises stop. Several of us notice movement within the treeline. This is quickly followed by several web lances shooting toward us, one of which glues Califred’s leg to the ground. We see more movement and shoot a few arrows toward them. Large spiders emerge from the trees and engage us in close combat. Several of us are hit by webs, some fire missiles, some engage with close combat weapons and others begin to grapple.
8. Jevin gets hit with multiple webs. Eventually they overwhelm him and slowly begin to drag his struggling body into the tree line.
9. The spiders swarm us from all directions making it hard to set a defensive barrier and we all become engaged. Maddie’s left arm is bitten severely and she loses it’s ability to function. She fights on, eventually moving over to kill the spider attacking Thumper.
10. Califred demonstrates his instant stand skill on several occasions. He rushes over to help free Jevin but he is the target of several web shots.
11. Snow Summer has been fighting in a dog form but a spider lands a brutal blow on her knocking her down. She transforms into an unconscious human and is out for the duration.
12. Gliffbom grabs Jevin under the arms and digs his heels into the ground trying to prevent the elf from being drug to his doom. At first he is successful in this tug-of-war but added spiders apply help and Gliffborn strains to remain in place.
13. Askaradin is bitten in his sword arm rendering it useless. He throws himself onto his spider opponent, crashing down on his shield like a giant hammer and squashes the enemy like a bug. <ha>
14. Magnar charges two timid spiders walking up the trail. The turn and run with a rabid Magnar hot on their tails (or whatever spiders have on their ass-ends)
15. Califred has joined Gliffbom in trying to save Jevin when the web-link snaps and all three go flying backwards. The spiders have had enough and flee deeper into the forest.
16. The battle of spider pond ends
17. The monkey collects some leave, Gliffbom pulls the skeleton out of the pond and finds some coins (7 CP to each of us). The skeleton looks to be like a head hunter that we fought a few days before.
18. Gunga-sam and a few other haul the spiders down to the beach and begin roasting them. They intend to haul them back to the ship and supply then to the crew for dinner.
19. We go see Grella again. We are covered in ichor, blood, sweat and mud. We give her the leaves and she heals us up again. We have a tea party. Mato-itch and Grella had time to talk of many things: of plants and herbs and cabbages and tiny things like seeds.
20. We move back to the boat. The crew has spider dinner and none of them seem to be bothered when a lot of the shore party refuse to eat the offerings.
21. The crew sets sail and the Dawn Star moves out to our next destination. Late at night Califred is on deck and he is overwhelmed by a creepy feeling. He looks around and sees a ship approaching. He points it out to the crew and they begin to stir. We don our armor and prepare for battle. The crew looks very nervous save for Captain Matterly. The visiting ship is elusive to the eyes and hard to focus on. We notice that it has black sails. Then it just disappears. At the same time the oppressive feeling fades away as well. We try to query the crew but nobody offers any information nor do they appear to have any. When the captain is asked her responds with “It’s nothing you need to concern yourselves about now”. (Does that imply that sometime in the future we will need to be concerned???)
22. Overall the crew just shrugs it off. They all say the same thing; “if it was something to worry about the captain would have done something about it”.
23. We killed about 14 spiders. 40 XP.

A New Dawn
February 2016 Game Day

Present- Askaradin, Califred , Frederick, Gara, Gliffbom, Gunga Sam, Jevin, Maddie, Magnar “Scarface”, Mato-ich, Snow Summer, Thingul Celebrindol, Thumper

1. We wake in the hold of a merchant ship. Other than the two brothers none of us knows each other. A small boy is waiting for us to wake and when we do he leads us to the main deck to meet the captain. On the main deck we see about 15 crew members working a well maintained ship.
2. Captain Matterly greets us. He is middle aged with dark features and has a presence about him. The Ship is the Dawn Star and we are “guests”. We are expected to act like guests, keep out of the way of the crew and help with ship activities when necessary. The crew will be happy to talk to us as long as they are not distracted. The captain told us his ship “ranges farther out than most of its kind”.
3. We are turned over to Quartermaster Simms who answers whatever questions he can. He will be our point of contact and we are not to bother the captain. Simms is an older gentleman. We first hear a phrase from him that most of the crew voices during the voyage… “we’re not supposed to talk about that”. We don’t know where we are, how we got here, where we’re going or who paid for all this and why.
4. Thingul sees an elf up in the crows nest and scrambles up the rat lines to chat with him. From up high he can see no land on any horizon. The elf’s name is Silveria and he tells Thingul that we were brought in last night on a ship. It was a “bizarre” ship and the captain was expecting it. None of us have any memories of being on any ship before waking up in the hold. Several others of our party meet with crew members and begin helping with ship duties and starting conversations.
5. The captain always seems to know where he’s going. There is no navigator nor charts or compass that we can find. The captain is usually the helmsman as well. We see him steering all day and he is there throughout the night as well, only taking small breaks. Later we can see the setting sun and know we are heading northeast.
6. Oddities, Snow keeps popping in and out of a dog form and wakes up looking like a different person every day. Mato-ich looks like he’s from the Five Kingdoms and he is followed around by a very strange monkey. Gunga Sam is a Kenku, a large bird-man and immediately the chickenesque jokes begin that will undoubtedly continue for the next several years or until Gunga chokes. Freddie spends several days barfing up his guts but that’s not really all that odd.
7. On the third morning Califred wakes with a severe itching in his groin area. He goes to see the medic and they discover a white powdery substance. Hmmm….
8. The ship arrives at an island and the crew rows ashore to acquire fresh water and fruit. We have been invited to go ashore and bathe in the freshwater pools. While we are there cannibals armed with clubs emerge from forest and attack.
9. We form a wall of defenders in front of the pool and keep the archers within it. At first we do pretty well against even numbers but a second wave comes at us from the other side of the pool. With the help of some of the crew we eventually are victorious.
10. The battle allowed us to evaluate each other’s fighting skills. The battle also allows us to evaluate our own skills. We were pretty beat up afterwards. Magnar “scarface” has a broken arm. Askaradin fumbles and chops downward into Maddies leg breaking it. A few other wounds were suffered but should be healed pretty quick.
11. 40 experience points for the session. Split it evenly between combat and non-combat skills.

The adventure begins soon

February 2016 here we come!


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